Total War: Warhammer II - Rise of the Tomb Kings DLC Announced

By Marcello Perricone 19 Dec 2017 0

The first Campaign Pack for Total War: Warhammer II has been announced, and it's titled Rise of the Tomb Kings. Focusing on the eponymous Egyptian-inspired undead faction, the DLC adds a completely new campaign with its own objectives, mechanics, and end-goals.


For those who don't know who the Tomb Kings are, they were once the great and majestic kingdom of Nehekhara, an ancient human empire that was the pinnacle of civilisation. Millennia ago, the treacherous and reviled necromancer Nagash -- the Chaos personification of Death -- which ravaged the lands with his sorcery and with a single humoungous spell, caused the living to perish and the dead to rise from their graves.

This gave the Tomb Lords immortal life and full control of death, which means that in the game their units have no recruitment nor upkeep cost. In terms of variance, the former Priest Kings have their own unit roster, filled with skeletal warriors, mythical animals, and colossal constructs, all led by four new Legendary Lords:

  • Settra The Imperishable: Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Unlike other Tomb Kings, his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he so desired in life is now his, and the civilisations that flourished in his absence now feel his wrath. Settra is a great leader, bringing bonuses to growth and public order, while reducing construction time. He also confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a selection of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods.
  • High Queen Khalida: The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of true immortality though, Neferata’s flawed potion granted the twisted form known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last breath, Khalida cried out to Asaph, the serpent goddess, who purified her of the taint. She is now the Goddess’ chosen, with Asaph’s divine venom coursing through her veins. Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction She also confers poison attacks on all units in her army and suffers considerably less from attrition effects.


  • Grand Hierophant Khatep: The head of the Mortuary Cult’s Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death’s embrace. It was Khatep who awoke Settra to unlife after Nagash’s Great Ritual levelled Nehekhara, but Settra’s distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, assisting the Tomb Kings where he can and seeking a way to restore himself in the eyes of Settra. Khatep grants a bonus to Dynasty research rate, and improves casualty replenishment and army movement factionwide. He can also recruit a higher number of Liche Priest Heroes, and recruits them at a higher rank.
  • Arkhan the Black: Nagash’s principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies against Nagash’s enemies, and was finally slain in a suicidal counter-attack against the Priest King’s soldiers that enabled Nagash to escape. He was raised again by his master to become the Liche King, and for countless generations since Nagash’s death at the hands of King Alcadizaar, he has vented his wrath on the lands of the living. Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.


Instead of focusing on the Great Vortex, the Tomb Kings are concerned about reuniting the nine cursed Books of Nagash and use their power to conquer the Black Pyramid of Nagash. While that journey takes place in the Eye of the Vortex campaign, the skeletal faction has no interest in controlling the magical maelstrom.

According to CA, the decision to not have a separate self contained mini-campaign came from player feedback after the releases of Wood Elves and Brettonia, so the new DLC will be integrated into the main campaign and have those four lords instead of the usual two.

The Rise of the Tomb Kings DLC is out on January 23rd, 2018, and it is already up for pre-order on Steam. I had the chance to spend some time with it already, and I absolutely loved it -- you can look forward to a full report in the new year.



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