BattleTech Mod Guide14 Jul 2020 0
Even if official development of BATTLETECH is now finished, it will always hold a special place here as one of our favourite turn-based strategy games. Rough around the edges it may be, but it also has everything you could want- gritty, frontier-style survival, giant robots, accounting... it's the stuff dreams are made of.
The BATTLETECH universe has been going for decades and as such as features a rich and diverse history that can be used to fuel any mod scene. In fact many of the most popular mods listed below involve setting changes. There's also plenty of utility and quality of life mods that can be used to enhance once's experience.
The Best BATTLETECH Mods
- Community Asset Bundle (Utility)
- BattleTech Mod Manager (Utility)
- BattleTech Save Editor (Utility)
- ADV. Difficulty Settings (Utility)
- Battletech Extended 3025 - Commander's Edition (Gameplay)
- Rogue Tech (Gameplay)
- BattleTech Advanced 3062 (Gameplay)
- ...More to come!
How to mod BattleTech
BattleTech is one of the few modern games we cover not to have Steam Workshop integration, and as such you need to head on over to Nexus Mods for all of your ‘official’ BattleTech moddings needs. There is also a modest reddit community dedicated to this topic. This means there will be a lot of manual installation things, so make sure you follow instructions.
As of Patch 1.8., there is a dedicated mod loader as part of the main game that will help you enable and disable mods, provided it goes in the right folder. In most cases, this is: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods
We’ve also linked to a Mod Manager tool below if you really need that Workshop-like functionality, but just make sure you’re taking special note of download instructions in case they differ from the norm. RogueTech, for example, uses its own launcher.
One last thing you might see referenced a lot is ‘ModTek’, this is a dev tool that allows for mods to be packaged in a way that won’t override game-files (and thus break the vanilla game). Some mods require it, some have it included but some don’t so make sure you’re paying attention.
BATTLETECH Utility Mods
Community Asset Bundle
Plenty of games have a mod like this - essentially this is a catch-all pack for community-created assets that aren't specific to any one mod, yet are used by plenty of mods from within the Battletech mod scene.
This can include everything from texture improvements to vanilla image files, to new mechs or mech stats and so on. Some mods may require you to download this separately, while some may come with these files pre-installed anyway. Check your mod instructions first and when installing this, note the specific installation instructions. Download here.
BattleTech Mod Manager
It’s not really a mod scene without a mods manager, and there’s one here for anyone daring to get prolific with their modifications and user content. Something like Battletech has a lot of fine details to it as well, meaning that while you like the aesthetic of one mod, you may end up wanting the stat changes of another which can lead to a lot of micro-modding.
Like Kerbal Space Program, there can be a lot of minutia mods that you need to keep track of, and this tool can help you. Also works with ModTek stuff, even though those mods tend to have their own dedicated tools now.
BattleTech Save Editor
The management layer of BattleTech has plenty of elements that you may want to change - either to test something out or to prevent a particular save from collapsing into oblivion. This Save Editor might be the tool to help you do it. It’s a work-in-progress still, as the developer hasn’t quite been able to parse all of the information that’s in a save, but at the moment you can alter things like company funds, inventory reputation… even change what mechs you have in your mechbays.
Future plans involve adding functionality to directly edit mechs from the save editor, resurrect fallen pilots, or even replay Flashpoints.
ADV. Difficulty Settings
I’ve added this as a utility mod as it deals with more settings, even though those settings affect gameplay. Does exactly what it says on the tin - it offers up to 25 different settings with which to tweak the difficulty of your game. Excellent if you want to adjust certain aspects to make the game more enjoyable overall. This is a ModTek mod and will require the latest version of ModTek to run.
As of July 2020, there are three main ‘enhancement’ mods that greatly enhance the base game in similar but subtly different ways. This reddit thread offers a good breakdown as to the key differences between them.
Battletech Extended 3025 - Commander's Edition
This can be described as more of a ‘timeline’ mod than anything else. While it starts in the same year as the vanilla game (3025) it has lore-appropriate mechs, gear and other content to see a player right through to 3057, with a more fleshed out Inner Sphere map and key events from the universe’s existing narrative.
This mod aims at preserving the balance and gameplay of the base game, framing itself as more of a content expansion. This one requires the CAB, which you will need to install separately. It also requires ModTek, but it comes with it included in the files. Available here.
BattleTech Advanced 3062
In the lore there is an event called the ‘FedCom’ Civil War that happens in 3062, which is the central focus of this mod. This is a more obvious overhaul and it completely replaces all of the existing content with new gear appropriate for the 3060’s. There are some minor adjustments to the strategy layer, with the lion’s share of the changes looking at enhancing tactical battles.
BTA bills itself as a ‘half-way’ house between BattleTech Extended and RogueTech. This one requires the CAB, but installs it for you and has some pretty specific installation instructions so make sure you’re paying attention.
The last of the ‘big three’, RogueTech is currently the gold standard in the BattleTech Mod scene with nearly 300K downloads, according to Nexus’ own tracker. It starts with the events of the 4th Succession and the War of 3039 (if you know what that is) and has content that can see a player right through to the far, far future of 3130, with plenty of lore events covered through mechs, gear and tech.
This mod aims to turn the game more into a ‘roguelike’, with a difficulty to match. “It’s not supposed to be easy” is the tagline and those looking to check this one out should be very aware as to what they are getting themselves in for. This mod has unique installation instructions, and doesn’t use the Mods folder introduced as of Version 1.8. It even has its own launcher designed to keep the mod up to date.
What are your favourite BATTLETECH mods? What do you think of the ones above that you’ve played? Let us know in the comments, and we'll be adding more mods to this list as we are able to test them out.