The Strategy Gamer's Guide to... The Best Turn-Based Strategy Games05 Jun 2018 4
The great thing about strategy gaming is that there are so many awesome facets to it. Last week we shared with you our thoughts on what we thought the best modern real-time strategy games where – this week we’re here to look at our favourite genre’s more thoughtful side.
Turn-based games bring out the more cerebral undertones of strategy gaming – the break afford by ‘turns’ allows us to think, ponder and plan our moves with as much expert precision as we can muster, and see the mater plan unfold without a hitch creates untold levels of satisfaction. Below are some of our favourite turn-based strategy games in recent years, and Alex is here to share them with you today.
Tired of turn-based strategy games? How about some awesome space-strategy games instead?
This is a ‘living’ list, in the sense that there are many worthy candidates and not enough room to fit them all in. Every so often (especially as new games come out), we’ll give this list a refresh and an update to bring some other titles their turn in the spotlight.
Whichever way you cut it, Battletech is a colossal title and a long time coming. A meaty, ruminative turn-based mech battler that does as much justice to its FASA tabletop roots as it does to making a ponderous, complex miniature game come alive in digital form. Its depth and sprawl is the product of thirty-odd years of lore and gaming, and the game most mech-heads were chasing.
Battletech is not the XCOM reboot many were anticipating, so if you're looking for a flashy, quick and dirty tactical game, look elsewhere. This is a game that demands commitment, selling the idea of mechwarrior combat being anything but brief. There's lots of crunchiness to encounters on the tactical level, with heat and weapon management coalescing with environmental factors and position. Mechs are beautifully detailed, evoking just the right mix of old Ral Patha miniatures and the thankful modernisation of MechWarrior Online's artistic precedent.
Higher levels of command stretch the battlespace into the stars, with players developing their lancemates and machinery in acute detail. The universe is detailed and beautifully represented. But moreover, distance and time doesn't feel abstracted or compressed at the strategic level. Inter-system traversal feels vast, and mechwarriors take more than a day to recover from battle injuries. These are just tiny examples from an extensive list. From top to bottom and to a fault, nothing happens on a dime in Battletech. And we wouldn't have it any other way.
Warhammer 40,000: Sanctus Reach (Review)
We're thankfully not short on Warhammer games, and when they're as satisfying as Straylight Entertainment's Sanctus Reach, I say keep them coming. Sanctus Reach is an interesting creation because it strikes exactly the right balance fans would want in retaining the ruminative cogitation of the tabletop with the flair and spectacle of a digital interpretation.
Snapped to a grid and letting the computer do the heavy statistical lifting, players are free to think three moves ahead as they smash Orks into Space Wolves and vice versa. Map design retains a tabletop physicality, strewn with exactly the kind of terrain assets you'd hope to roam amidst, and Sanctus Reach's scale is pitch-perfect for selling its interpretation of digital miniature battles. With asynchronous multiplayer, lengthy campaign and good skirmish, all the game really needs is MORE WARGH.
The Battle for Wesnoth
Publisher/Developer: David White et al.
What kind of turn-based list would it be without some sort of open-source or free elder statesman of the genre? Just inching out People's General, The Battle for Wesnoth is a sprawling suite of tactical turn-based hexery. The game itself is accommodating, the community modules vast and varied, and heck, it's even been ported to phones. Wesnoth in its base form feels like it’s at an aesthetic cross-roads between traditional Japanese SRPGS and Western heavy-hitters like Heroes of Might & Magic. Light enough to run on the most dismal of systems, and not costing a brass razoo, The Battle of Wesnoth is truly the people's game.
Battle Brothers (Review)
Publisher/Developer: OverHype Studios/OverHype Studios
Battle Brothers is ostensibly the Game of Thrones Bron Simulator. A deliciously low-fantasy mercenary manager that is refreshingly free of trope-ridden kings and kingdoms, OverHyper Studios' hex-based combat game is immediately accessible, balanced by brutality and permadeath.
There's a hand-crafted quality to the game, appealing in much the same way as Unity of Command. Grim little busts of ugly mercenaries plug their way across swamps and forests, paper-dolled with whatever arms and armor you assigned, engaging in violent combat with all manner of armies. What's most impressive about Battle Brothers is the impact with which it conveys every hit, stab, slice and shot. Each successful attack is incredibly visceral, making sure you know that there are no do-overs in the Battle Brothers world. By the end of each encounter, the field is littered with loosed arrows, blood and corpses. Those who died have indeed gone for good. And those that survive just may live a little longer.
OverHype Studios have crafted a terrific sandbox strategy game in Battle Brothers. The focus is perfect for a mercenary game in maintaining a small band of fighters in a dark, oppressive and non-linear world. With very modest system requirements and oodles of content, Battle Brothers should be on any discerning strategy gamer's hard drive.
Invisible Inc. (Review)
The craftsfolk at Klei knocked it out of the park with Invisible Inc. with their slick, turn-based spy stealther. What separates Invisible Inc. from its stablemates is a very strong emphasis on non-lethal encounters, keeping the infiltration fleet-footed and players considering their moves well beyond clearing rooms with guns blazing. An array of cool gadgetry and cooler characters allows players broad tactical choices, taking cues as much from XCOM and the oft-forgotten Shadow Watch as it does top-shelf Japanese SRPGs. Invisible Inc.'s greatest triumph is maintaining the tension afforded by stealth in turn-based form. Mission timers, alarms, hacking and cracking; infiltration has rarely been better served by removing the real-time element.
Great character design and svelte presentation served on a bed of thoughtful procedurally-generated replayability, Invisible Inc. is as good as it gets for tactical turn-based espionage.
XCOM 2: War of the Chosen (Review)
Alongside Civilization, there are few games that can share as much clout as Julian Gollop's seminal X-Com. Firaxis spit-shone the formula in 2012 in an all-caps frisson of console-friendly overhauls. Still that same great punitive taste, but with all the bells and whistles of a modern interface. Selling gangbusters, the sequel came in 2016.
XCOM 2 might have had some initial technical niggles around launch, but thereafter has been patched up to shine as intended. Coupled with War of the Chosen, XCOM 2's pot-stirring expansion that throws antagonistic human factions into the mix, there's little reason not to have Firaxis' second tilt at this magisterial series in your library. Asymmetric constraints loom as the player's rag-tag rotation of freedom fighters make grounds against the established occupation, with an emphasis on hit and run missions. Secondary objectives also add an interesting tension to the game, as well as the looming threat of a grand alien program that cooks away in the background, harboring a fail-state if left to mature. War of the Chosen elevates XCOM 2 from admirable sequel to essential addition to the long-running franchise. The story might put humanity on the back foot, but XCOM has never been more ahead.
Publisher/Developer: Mode 7 Games
Indie sensation Frozen Synapse is very much deserving of its accolades. A simultaneous turn-based breakdown of CounterStrike at its heart, Mode 7 Games condensed the fundamentals of the first-person shooter -- movement, stance, speed and vectors -- into five-second parcels of plotting direction and behaviour. While the single player remains a decent package, it's the asynchronous multiplayer where Frozen Synapse really shines.
Each turn is a nail-biting frisson of SWAT team poker; directing your Tron-esque fireteam around digital killhouses, hoping your positioning and tactical prowess bests your opponent. Or at the very least, keeps at least one team member alive for another few seconds. Destructible environments, distinct units and efficient multiplayer makes Frozen Synapse one for the ages.
Into the Breach (Review)
It might seem premature to call Into The Breach 'One of the Greats' so close to its release, but the Faster Than Light follow-up is a perfect example of tactical clarity. Mission brevity cushions roguelike risk as you kit a mechanized squad to battle city-crunching critters. A mission fails, the city falls. You're allowed to take one unit back to Square One, and through temporal contrivances, do it all again. The sheer economy of Into The Breach, elevated by the immediately accessible gameplay, makes it the perfect coffee break game. But make no mistake, there's a binge factor lurking with every tap of the End Turn button.
Expeditions: Viking (Review)
Publisher/Developer: Logic Artists/Logic Artists
In a genre littered with all manner of fantasy worlds, Logic Artists have produced refreshingly grounded strategy RPGs in their Expeditions series. Their debut was the marvellous Conquistador, set during the Spanish conquest of the New World. It was a tough, earnest and entertaining illustration of a party plunging into the wilderness. Bolstered by deft writing, expressive character trait mechanics and solid tactical combat, Conquistador was a hidden gem in 2013.
2017 saw Logic Artists return to their formula for historical strategy RPGs. Viking puts the player front and center as a Danish chieftain, one who has the lead his or her people through the trials and tribulations of holding their own in a harsh world. Norse Huscarls require as much diplomacy and violent example as the Angles and Picts, expanding on the social and diplomatic elements of Conquistador. It's a rich and exciting game, with its triumvirate of role-playing, management and tactical combat making sure there's never a dull moment. Each module comes together with even greater cohesion than its predecessor, with meatier investment centered around the player character and retinue.
If Conquistador sold the idea of Aguirre's folly, Viking does justice to the namesake television series and showcases complexities of the society beyond grossly stereotypical violence. A smart, effective depiction of life in 790AD.
Total War: Warhammer I & II (Review)
Publisher/Developer: SEGA, The Creative Assembly
You can love or hate the real-time tactical battles, but the Total Warhammer (because they totally should be named that, right?) games are terrific in the turn-based strategy space. As with our nod to Total War: Rome II in our Best Modern RTS guide, this nomination for Total War: Warhammer I & II solely focuses on the campaign layer – the turn-based element. We’re not factoring in the real-time tactical engine.
Assembled from Games Workshop's flamboyant and grisly tabletop behemoth, Creative Assembly did justice to the source material in their departure from real-world historical epics. Army and kingdom management pops with greater factional distinction than the series has traditionally seen. The first game sees an old world sundered by the ever-present encroachment of Chaos, while the sequel in this as-yet unfinished trilogy has a fresh swathe of factions racing for a great vortex in order to change the fate of the world.
Above all else, the Total Warhammer games made the campaign map truly come alive in the way factions could influence the landscape around them. Whether it’s the encroaching corruption of the Vampire Counts, or the devastation caused by a faction laying waste to a region – these newer Total War titles really bring the idea of player agency to the Old World.
What would your list of top turn-based strategy titles look like? Let us know in the comments!