Dungeon Warfare 2 is out now, and lets you find creative ways to drown the good guys

By Ian Boudreau 06 Jul 2018 0

July is a bit of a dry month for big new game releases. But that doesn’t mean there’s nothing new under the sun – which now happens to be uncomfortably close to my home hemisphere. Out today is Dungeon Warfare 2, Valsar’s follow-up to their well-received 2015 debut title.

It’s a bit of a throwback in two senses. First, there’s the charming pixel art graphics that harken back to the arcades of the early 1990s, when you could play the latest version of Gauntlet for however long your pocket full of quarters lasted. But second, it’s a tower defense game – a genre whose heyday has by all accounts come and gone.

But Dungeon Warfare 2 has enough going on that it reminds me more of Dungeon Keeper than many of the rote tower defenders that popped up a couple years ago. There’s a massive selection of traps to pick from, craft, and upgrade. Huge crushing blocks can squash a party’s worth of invading heroes in one go, and there are ways to flood your halls with water (and I’m hoping much nastier stuff as well). Everything is physics-based, so you’re given quite a bit of creative freedom when it comes to putting together your corridor of doom. Really, it's about being the worst D&D dungeonmaster you can be.

At any rate, the original Dungeon Warfare has an ‘Overwhelmingly Positive’ aggregate user score on Steam, and this follow-up includes 60 handcrafted levels, plus the ability to play an endless mode, and procedurally-generated levels to your heart’s content.

Dungeon Warfare 2 is out now and it’s 10 percent off for its first week, so you can pick it up for $13.49 through July 13.

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