Strategy Game News Bulletin - February 14th 202014 Feb 2020 0
It's been a bit of a slow news week this time around - we wrote up some things we discovered but even to fill out the daily schedule we had to get a bit creative and start hunting around for things to talk about. As such, this update is a little bit on the lean side, but there's still some things to catch up on.
Meanwhile, in the world of strategy games...
Catch up from the week
- Harebrained Schemes are moving on from BattleTech.
- The Command & Conquer Remaster project has hit an important milestone.
- If you're waiting for Victoria 3 to drop, check out these excellent alternatives instead.
Labyrinth Early Access
You might have spotted this on our ‘Upcoming 2020 Games’ list the other day, but Labyrinth is coming to Steam Early Access at the end of the month. This is a digital adaptation of a physical board game of the same name. It’s a two-player strategy game themed around the so-called ‘War on Terror’ in the Middle East, and features mechanics very similar to Twilight Struggle. The digital game is being developed by Playdek, who have a good history of creating digital games like this.
New Age of Wonders: Planetfall Update
A new update for Age of Wonders: Planetfall is due out next week on February 18th, and features a whopping 26 pages worth of tweaks and changes. Top-level additions include new ‘Exploration’ sites, a mode where you can’t build colonisers, new game intensity settings, more varied starts and improvements to AI and Diplomacy. You can read more details on the update here.
Company of Heroes invades Tablets
Company of Heroes marks a high-point in real-time strategy design that few of us will forget, but it’s probably not a game many of us spend a lot of time playing these days either. If you happen to own an iOS tablet however, you can now take this strategy gem with you on the go!
Thanks to Feral Interactive, a company that specialises in Mac and Mobile ports of strategy games, you can now purchase Company of Heroes for iPad. It’s only got single-player and AI Skirmish modes at the moment, but hopefully more features like multiplayer will be included further down the line. Our sister website, Pocket Tactics, has a review.
New Fire Emblem: Three Houses DLC Out Now
I’ve been playing a lot of Fire Emblems: Three Houses, so I’ve been keeping an eye on the DLC news recently. The new expansion - Cindered Shadows - has now been released and people are starting to make words about it. It’s a stand-alone adventure separate from the main game (with its own saves) but the content, such as new characters and character classes bleeds into your main game as well. AND you don’t need to restart!
Also you can have tea-time with Rhea.
Balancing Total War: Three Kingdoms
I don’t always like sharing dev diaries that don’t offer something concrete like new information, but Creative Assembly’s recent post on their official blog was actually quite interesting. The idea of ‘balancing’ a game is I imagine something we all think and speak about, but perhaps without a good grasp as to what that means.
Associate Designer Matt Perkins talks us through some test cases and processes on how to go about balancing even simple things, like reducing arrow tower damage, and how that can end up impacting other areas of the game.
That's all for this week - enjoy your weekends!