June 4th, 2018: Meanwhile, in strategy gaming...04 Jun 2018 0
It’s been a busy week for strategy games – plenty to see, plenty to talk about, so let’s cut the preamble and get right to the chase, shall we?
Let us know in the comments if we've missed anything else that's been announced!
Warhammer 40,000: Gladius Historic Pre-Order
You’ll need a bit of background on this one: Slitherine don’t do pre-orders, generally. They also don’t reveal the price-point for games until launch day and getting a release date out of them earlier than a couple of weeks is basically unheard of.
So, the fact that we now know that upcoming 40K-4X turn-based strategy hybrid Warhammer 40,000: Gladius – Relic of War is coming out on July 12th, will cost $39.99/£31.99 and is available for pre-order via Steam is kind of a big deal, and largely unprecedented.
You can only pre-order the ‘Deluxe Edition’, which comes with a soundtrack, seven pieces of game art wallpaper, as well as an exclusive neutral unit, the Lord of Skulls. This massive behemoth of Chaos will prowl the battlefields of Gladius Prime and wreak havoc amongst your ranks. It is a formidable opponent for all of the factions competing for planetary dominance.
As part of their pre-order campaign, Slitherine are offering a 10% discount which brings the price down to £28.79. We’re told this is the price that the base version of the game will be at launch.
Speaking of 4X games, Slitherine’s Roman era ‘faux-X’ turn-based strategy game Aggressors: Ancient Rome has had a couple of new updates recently.
First up, a new dev diary looks at the military command systems, and how the game tries to abstractly model various aspects of wars & campaigns. Supple, Moral, Loyalty… all will be part & parcel of the military side of the game. You can read the diary in full here.
Secondly, this ‘Five Facts’ update gives you a sweeping view of several features that game possess that haven’t been talked about much so far. A couple of neat things in here.
Surviving Mars Update
Near-future colony management game Surviving Mars has had a major update in the form of the ‘Curiosity’ patch. We liked the game when it came out, but it was definitely rough around the edges and in need of some TLC post-release, so as a statement of intent this latest patch is promising. As well as the usual fixes, this one comes with a swathe of new content, including:
- Five new dome types to fit different needs.
- The ‘Command Centre’ toolset that offers new UI functionality to reduce micro-management across several areas, like transportation and colonists.
- A new ‘Info Bar’ inspired by a mod from user Waywocket.
- A comprehensive tutorial to help people learn how to play the game.
You can read the full patch notes here.
Thrones of Britannia’s First Patch
Creative Assembly’s inaugural Total War Sagas experiment Thrones of Britannia has received its first major patch since launch. This first revision has been largely to respond to player feedback and tackle several balance issues, and they seem to have pretty much made changes to the entire game. Britannia has been fairly divisive, with it's balance issues (many consider it a tad easy) being at the forefront of the discussion. We praised the game for its subtle innovations, but recognised many of the flaw that are now being addressed in this first update.
You can read the full patch notes, but here’s the summary of the salient changes:
- Removed damage caused by towers exploding when they’re captured.
- Added “Hide Foliage” option to the UI spacebar options in battles with the same functionality as in Warhammer & Warhammer 2.
- Increased cost of buildings, in particular higher tier buildings.
- Food costs for higher tier buildings increased, and more food cost for some Market income buildings added.
- Adjusted some bonuses from Market income buildings to tone down how much income some late game provinces could get.
- Estates now cost -100 gold for each one not held by your King.
- All tax levels now give public order penalties, halved public order hit from occupying settlements from -10 to -5.
- Changed Victory Conditions for many factions to improve variety of play styles and fix some instances of too-early victories.
- Reduced some bonuses from technologies so they are less overpowered, in particular the +15 melee skill technologies are now +6 bonuses as the previous value was a huge increase for many unit types.
- Reduced upkeep and recruitment cost reduction bonuses from traits from -50% to -25%
- Adjusted AI bonuses from difficulty levels.
- Change to Supplies so armies start with a lower value and some bonuses from buildings reduced and Supplies lost in enemy territory increased so Supplies has more of an impact.
- Changed when different negative faction food penalties are applied so harsher penalties apply earlier, and changed the effects to have more impact.
- Made changes to War Fervour so only changes to score in last turn shown, and impact of War Fervour technology changed as well.
- Some unit balance adjustments made, in particular to Berserkers.
- Made changes to increase the length of melee combat so battle line will be closer to the length we want to see.
- Changed spotting values so units in trees can hide better.
In the grim darkness of the far future…
… there is only Warhammer 40K games. As well as Gladius above, two other licensed titles have had some news. First up, there’s an ‘Overview’ video for the new upcoming Space Hulk game, Space Hulk: Tactics. It will be another “faithful” adaptation of the board game, featuring a card system and two non-linear campaign. You can see more in the video:
Last but not least, Adeptus Titanicus: Dominus has launched onto Steam Early Access. For £5.03 you can test out this adaptation of the classic Titan-based table-top game. The team think the EA period could last up to a year, but major additions they want to develop include new battlefields, more Titans and potentially a loot system. Check out the Steam page for more information on the game as it exists now.