May 14th: Meanwhile, in strategy gaming...14 May 2018 0
As we’re bringing more and more bigger features to you, there’s not always enough time to cover the big pieces of strategy gaming news that can land. Our news-round ups could become a regular feature going forward, but it really depends if there’s enough worth talking about.
Meanwhile, in strategy gaming…
Mars Horizon Announced
Last week saw the announcement of a new Space Strategy game form Auroch Digital. Mars Horizon puts players in charge of the Russian, American or European space agencies where they “collaborate or compete in a decades-spanning campaign to expand humanity's reach further into space.”
Players will research new tech, expand their agency base, build rockets, send satellites into orbit, and launch a variety of missions throughout the Solar System. The game culminates in the first crewed mission to Mars, setting the stage for humanity to become a multiplanetary species.
Auroch has received support from the UK Space Agency in the form of a grant, as well as advice and information on space exploration and how to actually run a space agency.
Mars Horizon is planning to launch not only on PC, but also Xbox One, Playstation 4 and Nintendo Switch. It will launch on to Steam’s Early Access program first, where it plans to be for up to 5 months.
Aggressors: Ancient Rome Dev Diary
Last week we shared that Slitherine had announced a new turn-based strategy game in the form of Aggressors: Ancient Rome. This is an Ancient-rome era strategy game that has all the hall-marks of something like Civilization, except the sandbox is rooted in history (and we’re not so sure ‘Exploration’ is really a key thing here, so we don't think the ‘4X’ label applies).
The game’s creator has since put out his first dev diary talking about the game and what his plans are. Interestingly enough, the design of this project started back in 2008, with the idea having roots as far back as 1995! You should read the full diary, but to quote:
With Aggressors we want to simulate historical reality as much as possible. Starting from tile-based maps with elevated terrains modeled according to historical sources, through complex game mechanics to small details such as specific unit types for different nations. The game features many typical 4X factors, like different types of governments that greatly affect the internal political situation, complex diplomatic relations (for instance you can have friendly relations with another player, or deeper ones including alliances with friends or you can even unite with the best allies in federations or confederations) as well as scientific advancements that affect political, military, social and cultural life. But there are also a number of new features and game concepts like army morale, loyalty, supply management, birth rate and many others.
Thrones of Britannia Changes
The team behind Thrones of Britannia have spoken up for the first time since the game’s launch a couple weeks ago. In a blog post on the official website, Game Director Jack Lusted talks about how divisive the game has been (although that was expected), and about some of the areas they’re looking to focus on first.
The main thing they plan to tackle is the difficulty of the game – we found it a tad easy ourselves, but it seems the problem is a bit more widespread as one of the team’s first patches will try to tweak the balance to make things harder:
- Adjusting victory conditions
- Increased food consumption from buildings
- Increased building costs
- Adjustments to corruption and corruption reduction as well as certain Market income buildings to help reduce the amount of gold in the late game
- Reduced certain bonuses from techs that were making battles too one-sided until the AI researches them as well
- Balance adjustments to battles based on early concerns from the multiplayer community
- The patch will also add some quality of life improvements to the UI and a number of bug fixes.
What will be less easy to address is a lot of feedback around features. Jack points out that a lot of people feel Thrones is a bit too 'streamlined' compared to the main Total War games, and they’ll be looking at ways they can address those concerns without compromising on what the Total War Saga games represent - which we feel is a lighter, more experimental series of games that aren't meant to be as full featured as the big titles.
That’s all for today’s round-up – if you see any other cool bits of news, let us know in the comments!