Strategy Gamer Weekend Bulletin - September 20th, 2019

By Joe Robinson 20 Sep 2019 0

Now that I'm back from my holiday, we can resume your regular broadcasting schedule with another round-up of strategy gaming news from the past week. The end of the week was dominated by a key announcement which we've recapped below, but there's been a fair few indie and newcomer announcements worth paying attention to as well.

Meanwhile, in the world of strategy games...

Narcos: Rise of the Cartels Announced

It’s unusual to get new game announcements for 2019 this late in the year, but here we are. Curve Digital (A publisher best known for Human’s Fall Flat a few years ago) have announced a new turn-based tactics game based on the NARCOS Netflix TV. Set in a 1980’s Columbia, Narcos: Rise of the Cartels is based on the events of the first season and will offer two distinct campaigns, one for the Drug Cartels, and one for the DEA.

Think Jagged Alliance with a modern XCOM feel and drugs everywhere, and you’ll get the idea. The game boasts familiar turn-based tactical concepts, but is also going to try and shake things up with new mechanics. What they’ve highlighted so far is a WEGO movement system, as well as the ability to take direct third-person control of a character at key moments. It’s due for release ‘Late’ 2019 on PC and Consoles and Switch.

John Wick Hex Release Date

I saw John Wick Hex for the first time at GamesCom 2019, and I was quite impressed with what I saw. This is a real-time (ish) strategy game that focuses on the mechanic of the ‘timeline’, in a game where time itself is the most important resource you have and you need to manage & manipulate it as you stalk and shoot your way through levels. It’s a game that’ll definitely appeal to perfectionists and any who subscribes to the idea of there being a ‘rhythm’ to strategy games.

We won’t have long to wait until it releases now - an official tweet dropped yesterday setting the launch day for October 8th on the Epic Games Store (it’s an exclusive for now).

Total War Development Update

You’ll have seen yesterday that Creative Assembly finally confirmed what everyone already knew - their next Total War Saga game is heading to the Trojan War. You can read our feature for some early impressions, but there’s also now an official FAQ you can read as well.

Before that though, the studio put out another dev diary catching up on their plans for Three Kingdoms and Warhammer 2.

In terms of Three Kingdoms (which is their most successful Total War game ever), they’re adjusting their DLC plans slightly in-line with feedback regarding the Eight Princes DLC. It seems to have been a popular DLC, but not what the community were expecting straight away. CA are committed to both doing Chapter Packs to explore other ears, but also updates and content that adds to the main game.

In terms of Warhammer 2, it seems that game still has legs yet. There’s definitely more free and premium content coming for the game in conjunction to the work being done on Warhammer 3, with the next release planned for Festag.

Project ‘RTS Arena’

Another new game has popped on our radar, known only as ‘RTS Arena’ (working title), this is a new real-time tactical experience that seeks to combine the best of RTS and MOBA genres, and focuses around squad-based gameplay. It will have cover mechanics, active abilities, capture points, as well as the ability to quick-deploy your squad of units to any visible area of the map (or recall them to your base).

I’ll be honest, I’ve always had a thing for high-mobility transportation into a combat zone so I’m going to be keeping an eye on this one. You can too by signing up to the official newsletter.

New Game: Police Stories

A new game release for this week is Police Stories, a real-time tactical top-down shooter that puts you in the shoes of an on-duty police officer. You must work your way through various missions and situations, either neutralising or apprehending criminals as needed.

It was successfully Kickstarted back in 2017 and features a Surrender system, Co-op, AI tactical orders and randomised positions and behaviors for re-running levels. It’s out now on Steam and on Switch.

Imperator: Rome Dev Diaries

It’s been a while since we talked about Imperator: Rome, but Paradox’s newest Grand Strategy game is still looking to reinvent itself as development continues towards the 1.2 Cicero update, due to drop before the end of the year.

There’s a few dev diaries to catch up on since the dev team returned from Sweden’s infamous Summer Break, but the most recent one does a round-up of a number of the UI & visual changes that have happened recently.

imperator rome dev diary

League of Legends Breaks New Records

Last but not least as MOBA giant League of Legends approaches its tenth anniversary on October 15th, it’s just announced a new player milestone. Daily concurrent player numbers have now breached 8 million, making it one of the most played PC games in the world. It’s even got a new logo to celebrate.

That’s all we have for you this week - enjoy your weekends!



Log in to join the discussion.

Related Posts from Strategy Gamer