Joe, you can't write even on a sentence by sentence level. There's no way you are ready to be Editor-in-Chief of anything.
Being "a little rusty" doesn't excuse screwing up the name of the site you're writing for, or struggling with they're/their and it's/its. Even though you've corrected those mistakes now, the subtler illiteracies in your post remain:
"App" doesn't need to be capitalised, and neither does "Smartphone".
"Before taking over the helm at Pocket Tactics, the website was..." - did the website take over the helm? No? Then you need to rewrite the sentence. This grammar mistake is called a "dangling present participle".
What's the unpaired apostrophe doing in 'controller App ?
But let's put aside the fact that you can't consistently write grammatical English: there's a far more serious problem with this post, Joe.
You're not on our side.
You're not writing to serve the interests of your readers. You're not writing games journalism. Anything you learned from your 6 years of games journalism seems to have been wiped away by two years of writing press releases.
You've written this from the point of view of games developers, not games players.
You spend the first three paragraphs explaining the problem that Pocket Tactics is going to solve *for developers*. They find it hard to get visibility for their products, F2P, tough market, blah blah, fine, I understand. But I read Pocket Tactics to solve a different (although related) problem: as a gamer, I want to find good or interesting new games to buy and play. That's *my* problem, and the problem that all your readers are here to solve.
Now, is Eon Altar a good or interesting game? This post gives me no clue. It just talks abstractly of how "Eon Altar players use their Smartphones (sic)". The two paragraphs you use to describe the game mechanics make it sound like it might be an interesting game, but is it worth my time and money buying it and getting together 0-3 other players to try it? I have no idea.
The old Pocket Tactics would sometimes announce that a game was available before reviewing it, but at least they'd indicate if a review was forthcoming, and venture an opinion about whether the game looked promising, and give maybe give some context about what the developer has done before; but this post concludes with "Check it out, see what you think." (This grammar mistake is called a run-on sentence). That's useless to us. That's telling us to do the work that we wanted you to do. All you've written is a press release. And if the strategy is to turn this into a press release outlet, you're rapidly going to lose your audience.