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Civilization V: Best Civilisations Guide

Wed Apr 19, 2017 1:19 pm

A classic by any measure, Civilization V allows you to guide your nation from inception to world domination in any way you see fit.

https://www.strategygamer.com/articles/ ... lisations/

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Private Prinny
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Re: Civilization V: Best Civilisations Guide (Summer 2017)

Tue Apr 25, 2017 11:55 am

Persia
Going for Economic domination sure is a blast in MP and SP with the Persians. To pull it of you need to focus on happiness (frequent Golden Ages) and Golden Age specific wonders (which I always beeline to if possible)
With twice extended Golden Age and a sacrificed artist for Golden Age here and there I rake in the big money.....and buy may way to victory if unhindered.

I like playing Venedig and Inka for their uniqe spin on game mechanics, but if I am going full on hardcore I always go with the Persian Empire.
Sad they took a different approach with the Persians in Civ 6.
Last edited by Private Prinny on Wed Apr 26, 2017 11:31 am, edited 2 times in total.

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EICJoe
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Re: Civilization V: Best Civilisations Guide (Summer 2017)

Tue Apr 25, 2017 12:03 pm

I've always wanted to try a Venetian game in Civ V - just never got around to it. Thanks for your tips Prinny! Good to see you again :)
"Determining the appropriate level of influence in somebody else's war is never a simple matter."
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Private Prinny
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Re: Civilization V: Best Civilisations Guide (Summer 2017)

Wed Apr 26, 2017 11:53 am

I've always wanted to try a Venetian game in Civ V - just never got around to it. Thanks for your tips Prinny! Good to see you again :)
With Venedig even more so than with other nations you needed to protect the Capital City's Zone of Influence of 5(!) hexes in each direction.
I also spend up to 10 turns exploring the initial Area before settling down, as you are really locked into your choice afterward. I would explore even longer if I wouldn't fall behind the Wonder race that much in doing so.

5 not 3 hexes because you can only harvest for the usual 3 Hexes away from the City with Citizens but your Border Growth will max out at 5 hexes. Luxury Ressources (and Strategic Ressources in this 5 Hexes benefit your empire if not directly the city itself.

5 Hexes is quite some distance especially with the slow groth of Cultural Borders and the Removal of Culture Bombing your neighbour for their Hexxes.
In SP it is usually manageable to block acces to settlers or using early game wars just to snatch enemy settlers away who want to settle in your Zone of Influence, in MP its another deal. The Moment my friends catched wind of me being Venedig they moved heaven and earth to settle in the 5 Hexes zone to annoy me.

>> I am usually a peacuful defensive war player only in Civ and try to go for Science victory. So not getting the full border extend as Venedig is reducing your possibilities significantly. Also they know I am usually very Hegemonial (read: over-zelous and rage-fitted-overprotective) of what I perceive as being my Lebensraum (zone of Influence) <<

But aside from that Venedig is a Economic Superpower as well. Focussing on Trade Wonders as well as naval Tech helps a lot (Colossus, Great Lighthouse) extending Trade-Route length and profitability.
One game I won against my Nemesis (his playstile is to f* up the plans of others as much as possible) barely holding out agains an all out (Nuclear) war because he couldn't win the war before the next United nation vote for World President. The round before he would have breached Venedig's City Walls the Vote came up....now he knew why I didn't buy 1000 Units to fight him...I bought the vote of every Nation and City State in reach.

I don't win often as Venedig, but when I do.... ;-P

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EICJoe
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Mon Apr 09, 2018 3:49 pm

We're going through some older guides that people still seem interested in - since there's been no new updates or civs to Civ 5 recently this list hasn't changes, but we've spruced up the presentation a bit.

We'll probably give it another final pass towards the end of the year - I've got some ideas of how to make this even better.

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EICJoe
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Thu Aug 02, 2018 9:31 am

This article was updated with contributions from Kendal Erickson. Enjoy!

Budjettivaje
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Mon Jan 28, 2019 1:11 pm

I do realize this guide is quite old but I thought I'd add my two cents anyway.

It bothers me that in Domination department there is no mention of civs with actual warmongering bonuses, such as China, the Zulu, Mongolia or to some extent, Assyria. America's sight bonus is helpful, especially if you're planning on dominating with the Artillery later in the game, but there are Civs with much more militarily-focused bonuses. Japan's UA is much worse than people give it credit for. Why would you want to A) delibirately injure your units or B) slam them into enemies, killing them? Not to mention that the most game-breaking units have nothing to do with either America or Japan.

IMO, Domination is best done by China, since their Great General bonus essentially means their units have a permanent 15% damage boost. And secondly, the Zulu, that have the most dominant Medieval-era unit in the game and can stack promotions on their units more effectively than any other Civ, on top of the reduced army cost.

As for Diplomacy, I'm baffled to say the least. The explanation given for Austria is weird. You're outright admitting that Austria is used to remove delegates from CS ally status instead of securing them and in the next sentence it says that Coffee Shop allows Austria to pursue other victory conditions. So Austria wins Diplomatic Victory by... helping you win other victory conditions? Not only are you denying yourself valuable bonuses for buying away allied city states, but you're also decreasing the amount of votes needed to win the World Leader vote in the late game.

Siam has bonus for when it allies city states but it does not have any bonuses to gaining influence on them. The only civs that have outright CS influence bonuses are Sweden and Greece. Sweden gets easy ally-statuses by just gifting away Artists, Musicians, Generals, Admirals or Prophets it doesn't need. Greece, with the Patronage opener and shared religion, doesn't lose any influence with city states ever, and even without the religion, the influence decay is extremely slow. There's no argument about this. Greece is the objectively best civ for diplomatic victory.

As for Culture, I'd really leave the Aztecs out. Cultural Victory is at its core decided by Tourism, not Culture. And Aztecs have no bonus to Tourism generation. How about replacing it with Brazil that has its entire playstyle designed around Tourism generation? Polynesia, while still inferior, is a good runner-up to France, since Moais are affected by the Tourism modifier of Hotels and Airports.

Robotron2084
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Sat Feb 02, 2019 6:45 am

I do realize this guide is quite old but I thought I'd add my two cents anyway.

Agreed. Also this game will never get old.

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EICJoe
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Re: Civilization V: Best Civilisations Guide (Summer 2017)

Mon Feb 04, 2019 9:31 am

We're going to be giving this guide an update sometime this month :) thanks for the feedback!
"Determining the appropriate level of influence in somebody else's war is never a simple matter."
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EICJoe
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Re:

Tue Feb 26, 2019 3:46 pm

I do realize this guide is quite old but I thought I'd add my two cents anyway.
We've updated the guide :) We didn't incorporate everything, but we did our research based on what the wider community has been saying and made some changes accordingly.
"Determining the appropriate level of influence in somebody else's war is never a simple matter."
- Special Circumstances

Editor-in-Chief
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StrategyGamer.com

    

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