I would definitely add DC: Operation Barbarossa's reflection of the German strife between officers and politicians to a list of strategy games with friction. By the same token, weapon platform failure ala CMANO adds friction.
You and me both. There was a suggestion on another site in particular of a first person Napoleonic wargame where you are tied to your commander's character and direct the battle from that view, with any hill, smoke or fog impeding your knowledge of the situation.I would love to see a system for playing tactical Civil War or Napoleonic computer games that would include more realistic command and control. Or maybe lack of control. It seems no matter what battle you read about so many unplanned things took place and that just doesn't happen in most wargame systems.
I'm very eager to see what you guys have in store for us!Hi Charles,
Enjoyed your article. Music to our ears . Our game Burden of Command will have a heavy emphasis on friction, especially command and control friction. You can start to get a feel for that in this dev blog:
We draw on inspiration from boardgames like "Band of Brothers" that has a strong C&C friction element.
Luke (lead designer)
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