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Broken Squad: A Look At Morale In Video Games

Thu Dec 21, 2017 4:30 pm

Back in ages past, Galactic Assault: Prisoner of Power by blew my mind by stating “hey, just like in real war, you don't need to destroy enemy units, just... ... deo-games/

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Fri Dec 22, 2017 6:17 am

Great Article. Strategy games these days are so far ahead in terms of graphics, but there is still a lot to be done in other much more neglected aspects i.e. morale, fatigue, logistics and proper AI.

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Sat Dec 23, 2017 2:08 pm

Actually, I think Field of Glory 2 did a great representation of morale, as units usually trade blow without dealing much damage until one side gets disheartened and begins to get disorganized then rout.

Actually, Panic in XCOM is harsher than you make it sounds: it is not that infrequent for it to happen whenever someone bites the dust, and the consequences can be dire, to a comical extent, with the infamous panic chain (soldier A panicks, shoots soldier B which makes soldier C panic and shoot soldier D...).
I'd say the consequences of panic can be too strong.
The main issue is that it only last for one or two turns, and then, they are back to normal.


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