User avatar
Site Admin
Posts: 152
Joined: Tue Jan 12, 2016 9:22 pm

There and Back Again: A Civilization 4 Story

Wed Feb 13, 2019 1:00 pm

I’ve been playing the same game for the past two months. The settings never change: Tectonics: 70% Water (Earthlike), Normal Climate, Civilization: Random. ... longevity/

Posts: 7
Joined: Sun Jun 05, 2005 1:52 pm

Re: <t>There and Back Again: A Civilization 4 Story</t>

Thu Feb 14, 2019 7:20 pm

Interesting. I have a similar experience with CIV III, which I was just playing last night. I have a high end PC, and in fact own IV, V & V and can easily play them(hardware wise), but I keep coming back to III.

I just use the quick start to begin a new game with the same settings as the previous (random for everything except map size, always set to huge).

Then newer iterations just never seemed to hit the right tempo for me.

Posts: 1
Joined: Sun Jan 26, 2020 10:54 pm

Sun Jan 26, 2020 11:38 pm

I know I'm just shy of a year late with a response here but in my defense I only just recently came across this article after it was (re)posted on the /r/4xgaming subreddit.

I can appreciate the author's waxing nostalgic for Civ IV, I too like to revisit the older Civs for their faster gameplay unladen by the cruft the newer games force you to engage in, but despite my occasional nostalgic rendezvous with Civs III and IV, I also find myself missing the newer features that genuinely improve the game (1UPT, hex tiles, etc.).

What I find telling about this article is how the author gives Civ VI short shrift for zooming through the cultural tree (I assume they played Greece or some other cultural power house?) but conveniently omits Civ IV's own shortcuts, like bee-lining literature and the Great Library which lets you slingshot into later eras quickly with major boosts to science thanks to Great Scientists.

At least the author is honest when they admit that the combat is not the reason they play IV, nor is it mine. In fact combat, which is arguably one of the central draws of Civilization since its earliest iteration (Civ was never a good substitute for a city-builder like SimCity), is one of IV's greatest weaknesses. Not only is it in possession of the jankiest RNG since X-Com (a ~90 percent chance to win will result in a loss) but the other combat systems essentially encourage the very "doom blobs" that the author laments; systems like forcing units to face their counter (horse units versus spears) and the necessity to suicide your artillery into these blobs in the hopes of softening them up.

Civ IV is an exercise in spam: spam cities, spam units, spam religion, spam corporations, spam spies. Spam, spam, baked beans and SPAM!

It's too much and in my estimation it's the very reason that Civ V made such a drastic sea change in order to rein in this ever growing bloat.

Yet, time and again I see Civ IV fans (coughfanboyscough) lament the changes away from the abusive power mechanics and the move away from doomstacks as a bad thing, as if their nostalgia is overriding their common sense.

I also highly recommend the author and anyone reading this to go back to Civ VI since Gathering Storm launched (which I believe this article predates). The game has benefited from numerous updates and tweaks that make the pacing and balance far more grounded, speaking as a Prince/King level player. Moreover GS fills out the unit roster, adds game mechanics like global warming and world congress mechanics that brings back a lot of that "roleplaying" that the author enjoys in Civ IV.

But please for the love of Sid leave your nostalgia at the door.

User avatar
Posts: 824
Joined: Wed Jun 22, 2016 2:50 pm


Mon Jan 27, 2020 9:31 am

I know I'm just shy of a year late with a response here but...
It's ok Rex, thanks for leaving a comment! Hope you decide to stay a while.
"Determining the appropriate level of influence in somebody else's war is never a simple matter."
- Special Circumstances



Return to “Strategy Gamer Front Page Discussion”

Who is online

Users browsing this forum: No registered users and 4 guests