Battlestar Galactica Deadlock: Resurrection Review13 Sep 2019 0
Battlestar Galactica Deadlock: Resurrection Review
Released 29 Aug 2019
There’s not a lot of games like Battlestar Galactica: Deadlock on the market. Interesting and innovative strategy games are considerably hard to come by, but *competent* strategy games that successfully tie-in to beloved sci-fi franchises? That’s virtually unheard of.
Resurrection is the first Year 2 DLC for 2017’s spaceship strategy game, depicting the aftermath of the First Cylon war events covered by the base game. With the Twelve Colonies shattered and the Cylons raging around Colonial space, the rebellion spends three years secretly reconstructing the Battlestar Galactica to lead the pushback against the evil androids trying to exterminate the human race.
The main focus of Resurrection is the Galactica itself, which looks closer than ever to the 2004’s TV series’ version. As the centerpiece of the resistance against the Cylons, the Ministry of Defense puts the eponymous Battlestar in command of the BSG-75 fleet, and the player runs the whole war effort directly from the Combat Information Center (CIC) of the Galactica itself.
The CIC is a direct recreation from the set of the 2004 series bound to please fans, and it has a distinct Star Trek TOS feel to it’s look, setup, and hardware. Unfortunately, Deadlock abolished the free floating camera that allowed players to freely explore the base game’s CIC, which means first person exploration in Resurrection is heavily restricted to a minor portion of the CIC’s ground floor -- roughly a third of the environment you can see. There is also little use to exploration, since you can’t walk up to a panel and use it -- the only way to engage with the controls is by clicking UI buttons that teleport you to a menu, which feels like a massively wasted opportunity.
Campaign-wise, the DLC continues the mix of large scale campaign warfare -- involving the building of ships, crew management, and logistics -- alongside the beautiful, 3D, ship-to-ship tactical combat. The main storyline is comprised of 23 main and side missions ranging from attacking and defending areas to resource and intel gathering, that largely translates as a bunch of ships fighting another bunch of ships. The quality and difficulty of those battles are on par with the main game, and aside from a horrible tendency to forgo dialogue mid-battle and instead ruin the action by forcing you to watch a static Galactica hull cutscene when exposition is delivered, the new missions are quite pleasing.
Part of that pleasantness comes from the new ships. The Jupiter-class Mk II Battlestar is heavily armoured, heavily armed, and heavily crewed with Vipers and Raptors, making it one hell of a force on the battlefield. As one of the few ships able to use flak cannons, they are essential not only as a carrier, battleship, and destroyer, but also as a screening ship against any onslaught of munitions thrown your way. The toasters also get a Cratus-class basestar, which is a mobile operational base with a lot of firepower that is more than enough of a match to the fleets you can put together.
On the smaller side, humans can field a new Taipan heavy fighter that excels at taking out capital ships, while Cylons get access to the Vespid bombers that can break ships in half when used properly. These new strike craft are a nice addition to the current roster, and thanks to the UI improvements since launch and on this DLC, controlling dozens of fighter squadrons is infinitely more intuitive than it used to be.
Deadlock was already one of Slitherine’s best games -- if not the best one -- boasting a more interesting gameplay and beautiful space engagements and replays that are quite welcoming to newcomers and have the potential to appeal to a slightly less niche market. With Resurrection -- a DLC that adds a new campaign, new ships, and further capitalises on Battlestar Galactica’s signature ship -- Deadlock just became even better.